"LOSING TIME", Poster Roughs

This year I have been very busy writing and rewriting, and then rewriting again the story for a graphic novel tentatively titled, "LOSING TIME". 

The story takes place in the same universe as HG Wells' 1895 classic, "The Time Machine", but is an expansion of that world and events. 

Since I am also currently enrolled in Pixar Production Designer Steve Pilcher's Production Design course at the Animation Collaborative, I thought I would focus my class efforts on moving forward with this project to see where it would lead with some really great feedback.

Immediately, Steve assigned "mood boards", story beats and other art that visualizes a general tone of the story, but only in three values. The idea here is to get a strong composition and mood that identifies the feeling of the story. I decided to focus on act 2 of my story, and although these are likely to change dramatically as the script develops, these were an awesome exercise that I will likely take with me on virtually every project I design on.


After the mood boards, we moved on to poster roughs. Creating a poster or cover art go a long way towards representing the overall motifs of the story. Working on this exercise has really helped me to think more deeply about the motivations and core ideas of the story I am developing in a way that I might not have otherwise thought of. 

Here are are my initial roughs. 



I will likely pick one of these from the second page, perhaps incorporating a border as well. I'll post the final after I finish it in a few weeks,  probably a week or two after CTN in Burbank this week! :)

Stay tuned, and thanks for reading!

CTN Ad

This year I took up the opportunity to advertise in the CTN Sketchbook, a collectible printed sketchbook you can buy. I created this ad using some of my art. The book is in black and white, and because of that I submitted this piece in black in white. The 2015 sketchbook should be available in a few weeks at the

CTN STORE

I liked the composition a lot, so I also created it in color, too. I also made a bookmark of "The Act". I will have both color bookmarks while at the show. If you see me ask for one - they're free! Ping me at @Paintkatt on Twitter if you're at the show and want a bookmark!

 

Thanks for reading!

Monterey Bay Aquarium/Color Studies & Sketches

Jamie and I recently went on a trip down the coast to the Monterey Bay Aquarium, one of my very favorite places in the world. We both brought our drawing, sketching, and painting supplies, including my new samsung tablet. Because most of my color sketching was going to be done inside the aquarium, I carried around my tablet in my messenger bag and took it out when I saw something I wanted to study.

As mentioned in my previous post, the primary reason I purchased the tablet was so that I could do a lot more color studies of interior lighting in situations where it would be difficult to take out my usual paints or pastels, places like restaurants, cafes, aquariums, museums, unusual interior lighting situations. Boy am I glad I did. Each time I would sketch from life in the aquarium, I would take a photo before I left. When I would look at the photo later, I noticed a HUGE difference - the camera most of the time did not capture the lighting effects I observed, and if it did, the spirit of that light was completely lost, subdued, or just not there. What an amazing learning experience!

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Below are a few of my digital studies. I also did numerous pencil and watercolor studies of the animals in the aquarium, and a few pastels from up the coast. I will post those next week.

 The Kelp Forest. So glad I brought my noise canceling headphones for this one. There were deafening crowds of pre-teens on a field trip with their school. You never know what will confront you when plein air sketching - I highly recommend headphones if you sketch in public places. 

I liked the presentation of this display so much. The blue light spilling from the water and the  yellow-green reflections of the kelp were gorgeous. I felt the design stood well on it's own.

The sketch above is downstairs looking into the Sea Otter display, sea otters mostly spending their time up above water and only occasionally diving below. I noticed this perch watching people as they went by and thought it was funny...

Some sketches went faster than others. This one in the Deep Sea Exhibit was done in about 30 minutes. It was at the end of the day and just seemed to flow. I figured out a composition and story as it evolved in front of me. 

Of all the subjects I studied in the aquarium, this jellyfish display was absolutely the most difficult. I sat across from the display on the floor against a wall in almost total darkness. My eyes had adjusted to the dark, but when I looked down into the bright computer screen of my tablet, my eyes would adjust to that brightness, so that when I looked back up again at the jellies, I had to give my eyes a moment to adjust to the darkness again. VERY tough! I spent a good two hours trying to capture the light of the tank. Wow, what a learning experience this sketch was! 

Composition Breakdowns

In a recent class I took at the Animation Collaborative with the inspiring and seriously talented Armand Baltazar, we had an assignment to break down the compositions of narrative illustrations from visual development artists. We had to

1. write one sentence describing the story of the piece, 

2. describe the point of view (POV) of the piece, and 

3. describe the emotion intended by the piece. 

After that, we drew over the composition breaking down these elements:

 4. the division of the graphic plane (the graphic shapes that make up the composition),

5. Redline the division of depth and mark the foreground, middle ground, and far background,

6. Mark the center of interest,

7. Redline where the eye moves across the piece.

This was an excellent exercise in understanding the architecture of a picture and the thought that goes into guiding the viewers' eye directly to the center of interest. I highly recommend analyzing compositions in this manner for anything from drawings, paintings, and even sculptures to increase your own narrative compositional chops.  

Although the exercise appears simple, I learned a great deal by analyzing each piece. There were some pieces that I haven't posted which failed compositionally; the artist meant the eye to go to one place but unfortunately the eye focused elsewhere. 

THE TIME MACHINE: Visual Development with Armand Baltazar/Animation Collaborative

I recently took a visual development course at the Animation Collaborative taught by senior visual development artist Armand Baltazar, who has worked for many years in animated film, with credits on Dreamworks, "Shark Tale", "Spirit", and "A Bee Movie", as well as Disney's "Princess and the Frog", and more recently Pixar's "Cars 2", among many others. Of all the classes I've taken in recent years, I found this course to be perhaps the most exciting. I've always been deeply interested in visual storytelling, although I've not always had ideal opportunities to practice that very fine art to the fullest I've wanted. So when Armand's course came up on the roster and time in my schedule allowed, I jumped. Aside from my own interests,  I feel a good visual development class is an excellent experience for any artist at any level to go through. So many of us have grand ideas around stories, world building and stylization, but how many of us have really gone deep into our visual storytelling skills? If you've not had the opportunity to take such a class, I encourage you to find one or else pick up a few good "art of" books for film, games, and television.

 Regarding this specific class at the Animation Collaborative, I felt it was absolutely worth it. Armand was a fantastic teacher and really put in a lot of extra work and effort in teaching the class, even staying late to give back really valuable individual feedback, paint overs and advice tailored to each student. Each class was chock full of fantastic information about visual development, portfolio development, and tips and techniques for working quickly, as is required on any project in development.

For the class we each picked a classic book to visualize as an animated film. I picked HG Wells', "The Time Machine", a book that I illustrated years ago, but unfortunately didn't do a very good job of it due to the extremely rushed deadline. For years now I've wanted to revisit the story, and have imagined a reboot tailored toward an animated young adult film. I thought I'd share my character design concepts here, and later will share more development. Over the course of the next year I'll be working up ideas around this story and will share more as I solidify ideas.

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My Time Traveler in my reboot of "The Time Machine" is a young woman in present day. When I draw character sketches, I like to keep a very, very simple line with almost no detail. I like to save any modeling or texturing for painting. I really enjoy the challenge of trying to capture a gesture in as few lines as possible.

I envision the Time Machine device to be wearable tech made up of everyday things like hacked ipads, iphones and a laser tag vest. Like in the original book, the time machine does not move the individual through space, but only through time.

Imagine what happens to those digits after thousands and thousands of years of swiping/touch technology… I enjoyed working on my take on the ELOI quite a lot. I envisioned them growing tall and thin with elaborate hairstyles and lots of adornments. 

 The Morlocks live in underground caves where they have evolved eyes that allow them to see in the complete darkness. They live amongst the ruins, pollution and grim of thousands of years of human corruption.

Below are some quick color comps and sketches of what I have been developing around story moment ideas. Most of these are pretty quick, like 2 hours each or even less in the case of sketches. All of these are meant to be exploratory in nature, and will eventually become more finished paintings. I can't wait to work on these!

 I've long been a fan of Douglass Trumbull, well known in the film industry for his innovative special effects on movies like 2001: A Space Odyssey, Blade Runner, and Star Trek: The Motion Picture. I wanted to emulate his effects in some way, and have envisioned the bottom row of images to be my take on time travel effects.

This is my quickie version of a future city, although I have plans to iterate on this a bit more. Given that our class was only 12 weeks and I only had the weekends to work on it, I felt that I didn't have enough time to really dig through this juicy subject. Looking forward to exploring some more concepts!

Hey, who doesn't need a hot Eloi boyfriend in the future? Actually, this is one aspect of the story that I am quite excited about: the friendship between The Time Traveler and Weena, in my version female (time traveler) and male (eloi). I think this can be resonate with the story themes in some unusual ways - I'm so excited to work some more on these ideas.

I actually have a number of additional sketches and comps, but they are still a little too compy to share. Hopefully soon! 

As I continue to develop my ideas I will post. I hope to put a little book together by sometime next summer, if all goes well. 

Thanks for reading!!!