Bee Rider

"Bee Rider", photoshop

A few years ago I had this idea that tiny humans with wings were discovered in various regions of the planet. It's not a new idea at all, but I wanted to mess around with making these fairies a sort of tribal, pagan warrior race that looked more human than the wide-eyed alien version. I am deeply inspired by the art of Mary Cicely Barker (of Flower Fairy fame) and Margaret Tarrant , Edwardian era artists that depicted tiny human-like fairies usually of a friendly beautiful sort. 

Margaret Tarrant watercolor

Cicely Mary Barker watercolor

I wanted to take their ideas about fairies and focus on aspects of character personality and group culture. It's a pretty big project that I am picking away at here and there in between many other projects. 

I did this quick little sketch about five years ago. I like the idea but it's a little too vertical for the kinetics of the scene, and the costume doesn't work for me. I wanted to explore warriors that are more gutsy and brutal instead of sweet. I scanned my sketch and then did a TON of loose drawings on top to work out the idea more to my liking. 

I also did a few studies of bees. Here are a few sketches. I thought about stylizing the shapes and the character far more than this, but in the end decided I'd rather focus on the story of the character, and of course (since I love to paint) the light.

I have a several more warrior fairies in the works in various states of finish. Hopefully I'll post a few more this year in between other posts. :)  Thanks for reading!

The Unfortunate Toad

This summer I have been working on a short story that I plan to bring to print. It is about a Toad, and is tentatively called, "The Unfortunate Toad". 

There is a cast of characters that you'd expect in a fairy tale, but in this story their roles are a little different, due to some unforeseen circumstances.

I thought I would share some of the work I've created so far. There is a lot more in the works, including many more characters, but I will be keeping those to myself for awhile. In addition to "The Unfortunate Toad" story,  in the next few months I will be posting a few more updates to "The Time Machine" and other art that I have been working on behind the scenes. It's really exciting stuff that I can't wait to share!

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Please stay tuned for more in the next two months! Thanks for visiting.





A Goblin Shark for Adelle

A few years ago my good friend Adelle Caunce, artist of Biguglyfishies.com, sculpted a paper mache goblin shark and photographed it for her website. Soon after it was picked up all over the internet by sites like reddit, i09, I F******ng Love Science, with articles assuming that this was a real photo of a real goblin shark and not a caricatured sculpture. At first it was funny because although it is a sculpture, no one seemed to be able to tell. However, after a while, Adelle and friends had a horrible realization, Adelle's photo of her sculpture was widely distributed all over the internet, memes were made, pins were pinned on pinterest, and yet there were no link backs or photo/artist credits made. Even today, when you google "goblin shark" you will find her photo along with real photographs of real goblin sharks with no link backs or credits. 

The internet is a wild, crazy place, and for artists out there, we need to be careful about making sure our work is not distributed uncredited. There have been many horror stories all over the world of artists' work being made into all kinds of retail items from jewelry to pillows and ornaments by big name retailers who should know better. In this image hungry culture we live in, artists are easily taken advantage of, apparently. By the same token, as media users we should be very wary of news stories and images. Adelle's goblin shark was sited by scientists (!!!) in articles about the wonders of the deep.


I've added some credits hoping that google picks up the credited photo in searches for Goblin Shark.

In honor of Adelle's birthday, I painted an illustration and drink recipe of her goblin shark for a recipe book that her lovely husband Steve put together. 


Painted in Photoshop using Adelle's Goblin Shark design.

Be sure to visit her site! She has a huge array of beautiful paper mache sculptures and has even been featured on tv! Biguglyfishies.com and biguglyfishies.blogspot.com

Cheers! 


CTN Expo in Burbank and new website updates!

Hey friends! I will be attending the CTNX animation expo in Burbank, California this upcoming weekend in order to show my portfolio, get some much needed feedback, meet up with friends, go to lectures and geek out over all the awesome art! Here are a few highlights from my portfolio. Although I am in the midst of working on a couple of story projects, I put together this basic portfolio with highlights from those projects (still so much more to come) and a couple of images from my game experience. I'm going to the expo with the intent of getting some feedback on the personal work so that I can focus for the next few months on what I need to accomplish.

THE TIME MACHINE: Visual Development with Armand Baltazar/Animation Collaborative

I recently took a visual development course at the Animation Collaborative taught by senior visual development artist Armand Baltazar, who has worked for many years in animated film, with credits on Dreamworks, "Shark Tale", "Spirit", and "A Bee Movie", as well as Disney's "Princess and the Frog", and more recently Pixar's "Cars 2", among many others. Of all the classes I've taken in recent years, I found this course to be perhaps the most exciting. I've always been deeply interested in visual storytelling, although I've not always had ideal opportunities to practice that very fine art to the fullest I've wanted. So when Armand's course came up on the roster and time in my schedule allowed, I jumped. Aside from my own interests,  I feel a good visual development class is an excellent experience for any artist at any level to go through. So many of us have grand ideas around stories, world building and stylization, but how many of us have really gone deep into our visual storytelling skills? If you've not had the opportunity to take such a class, I encourage you to find one or else pick up a few good "art of" books for film, games, and television.

 Regarding this specific class at the Animation Collaborative, I felt it was absolutely worth it. Armand was a fantastic teacher and really put in a lot of extra work and effort in teaching the class, even staying late to give back really valuable individual feedback, paint overs and advice tailored to each student. Each class was chock full of fantastic information about visual development, portfolio development, and tips and techniques for working quickly, as is required on any project in development.

For the class we each picked a classic book to visualize as an animated film. I picked HG Wells', "The Time Machine", a book that I illustrated years ago, but unfortunately didn't do a very good job of it due to the extremely rushed deadline. For years now I've wanted to revisit the story, and have imagined a reboot tailored toward an animated young adult film. I thought I'd share my character design concepts here, and later will share more development. Over the course of the next year I'll be working up ideas around this story and will share more as I solidify ideas.

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My Time Traveler in my reboot of "The Time Machine" is a young woman in present day. When I draw character sketches, I like to keep a very, very simple line with almost no detail. I like to save any modeling or texturing for painting. I really enjoy the challenge of trying to capture a gesture in as few lines as possible.

I envision the Time Machine device to be wearable tech made up of everyday things like hacked ipads, iphones and a laser tag vest. Like in the original book, the time machine does not move the individual through space, but only through time.

Imagine what happens to those digits after thousands and thousands of years of swiping/touch technology… I enjoyed working on my take on the ELOI quite a lot. I envisioned them growing tall and thin with elaborate hairstyles and lots of adornments. 

 The Morlocks live in underground caves where they have evolved eyes that allow them to see in the complete darkness. They live amongst the ruins, pollution and grim of thousands of years of human corruption.

Below are some quick color comps and sketches of what I have been developing around story moment ideas. Most of these are pretty quick, like 2 hours each or even less in the case of sketches. All of these are meant to be exploratory in nature, and will eventually become more finished paintings. I can't wait to work on these!

 I've long been a fan of Douglass Trumbull, well known in the film industry for his innovative special effects on movies like 2001: A Space Odyssey, Blade Runner, and Star Trek: The Motion Picture. I wanted to emulate his effects in some way, and have envisioned the bottom row of images to be my take on time travel effects.

This is my quickie version of a future city, although I have plans to iterate on this a bit more. Given that our class was only 12 weeks and I only had the weekends to work on it, I felt that I didn't have enough time to really dig through this juicy subject. Looking forward to exploring some more concepts!

Hey, who doesn't need a hot Eloi boyfriend in the future? Actually, this is one aspect of the story that I am quite excited about: the friendship between The Time Traveler and Weena, in my version female (time traveler) and male (eloi). I think this can be resonate with the story themes in some unusual ways - I'm so excited to work some more on these ideas.

I actually have a number of additional sketches and comps, but they are still a little too compy to share. Hopefully soon! 

As I continue to develop my ideas I will post. I hope to put a little book together by sometime next summer, if all goes well. 

Thanks for reading!!!

Searle in America Auction, "Reminiscing"

Since starting my new job last year at Disney Media Group/Playdom, I've spent a lot of time sketching and thinking about classic Disney characters. It seemed a natural fit when the "Searle in American Auction" came around that I might try a theme with one of the villains. 

***update: my painting on this post SOLD today! There are a number of new pieces by other artists that have been added and more coming - be sure to check the auction page!

After sketching a few ideas out of Searle's birds and cats, I just kept coming back to the concept of Cruella de Vil relaxing in her home office... I did a little research on wikipedia, and what do you know?!! Cruella did indeed go to school in England! Here is an excerpt from Wikipedia:

In the original story, Cruella is a pampered and glamorous London heiress who knows the owner of the Dalmatian puppies through school, though it is mentioned that they were not friends. Her net wealth as mentioned in The One Hundred and One Dalmatians £6 million. She was a menacing student with black and white plaits. She was later expelled for drinking ink

Of course that school was St. Trinians!

Lundman_Reminiscing

"Reminiscing", 10 x 12", gouache on board

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PROCESS NOTES

It's been awhile since I've painted something cartoony without a computer. These days at my job the characters, props and backgrounds I draw and paint are for pre-production concepts, so I don't often get to finish the art myself. I enjoyed researching Searle and his interesting line work and making an attempt at it myself, although I was light on the line work and more heavy on the values.

 I thought I'd share a little bit of my process on this piece. 

Lundman_Reminiscing_firstsketches

When I first thought of the concept of Cruella in her home office or study, I pictured lots of books, framed diploma on the wall, books on the floor as well as photos and other paraphernalia from her early days at St. Trinians. After sketching out several ideas, moving things around, and thinking about it, I decided that it was better to go simple with this idea. Since Cruella's face is looking down and so clearly the center of interest, I thought it better to have her looking into her yearbook. All else in the concept is support at that point, so I eliminated as much detail as possible, feeling the idea is stronger with less.

After I finished sketching, I found some good photoshop brushes and experimented with palettes. I looked at some of Searle's work and found that he often used an interesting blend of warm grey and cool blacks. I love the look, so I dug out some materials from my art closet to see if I could match his look in terms of color first. 

Lundman_Reminiscing_materials

I thought a base layer of tan acrylic wash would work well with cool and neutral grey gouache tones and a cool dark grey line.

Lundman_Reminiscing_transfer

After I transferred the printed out drawing to a lightweight cold press illustration board, I painted a thin acrylic wash using the tan acrylic. This at first can be jarring because it tends to make the whole piece look dark and smears the lines a little, but when it dries the lines are in tact and the wash fairly clean.

After the acrylic wash was dry, I simply began to paint in flat values using the various grey gouaches mixed with a little titanium white gouache at times. I spent a lot of time fiddling with the layers, being careful to not let the gouache get too thick.

Lundman_Reminiscing_acrylicwash

After I painted the grey tones I painted in the line work. This took longer than any other part of the rendering process, but was probably the most fun of all. In fact, I am now thinking about seeing what I can do with this technique on more Disney villains - just for fun!

Lundman_Reminiscing_gouachelayers

Please stay tuned if you have been following my posts on studying the Flemish Method with Sadie. I have finally finished the piece and will post about that VERY SOON! 

Thanks for reading!