The Little Mermaid, A different take

I recently saw some online images of the Finnish ballet of Hans Christian Andersen's, "The Little Mermaid" and was totally floored. Everything from the costume design to the lighting and dance have a slightly dark and mysterious tone that feel just right for the classic tale, departing completely from the Disney version. It made me wonder what other cultures and takes on the tale might be interesting to see. I was inspired by the architecture of Okinawa and thought perhaps the Little Mermaid might fall in love with a Samurai. I'm not sure I really got it but it was seriously a blast to dream about.

Some initial thumbnails, dreaming about what kind of island The Little Mermaid first encounters the Samurai.

This is an establishing shot of the island I chose from the thumbnails, just before The Little Mermaid meets the Samurai she falls in love with.

I was thinking of some foreshadowing in the architectural motifs. These are a few ideas. The possibilities are endless, really. Below are a few variations on The Little Mermaid. I still feel like I want to do a few more pages of these and then move on to the Samurai, Triton and the Sea Witch.

Many more updates coming in a few weeks! Thanks for visiting.

Disney's "Whisker Haven Tales with the Palace Pets", Season 2!


For the past year or so I've been working on a new web and tv series called, Disney's "Whisker Haven Tales with the Palace Pets", published on the Disney Junior website and network. The latest episode, "Chowing Down" (Season 2), can be seen here:


All of these shows are developed, directed and produced at the awesome Ghostbot animation studio, where I have been working as Art Director with the Director-bots, Alan, Roque and Brad.

I am SO, SO proud of the really hard work that we all have done on this series. The best part has been meeting kids that tell me all about the shows and the characters. There is nothing better than that!



Here are a few production stills from this episode (I think this one is my favorite!), directed by Alan Lau. The color script on this episode was really key in getting the lighting, mood and tone just right, and also making sure transitions worked from the first sequence which was the set up to the indoor Kibble shop and dream sequences. 





Below is some of the design work I did for the spring episode, "Hearts, Hooves, Eggs!", directed by Roque Ballesteros. The biggest thing I learned in this episode was scaling of details in the distance vs. the scale of details in the foreground. I spent a lot of time looking at mountainscapes studying how to make them work atmospherically.




The color script for the "Masquerade Ball", directed by Roque Ballesteros, was one of my favorites. The episode practically designed itself! A dark room with a party atmosphere was pretty interesting to explore in the color script and in the background design. I was surprised at how dark it could go, actually, and still read as long as the main characters had a good amount of light on them. 



"Buddies Day", directed by Brad Rau, was really fun to design since the fall season was a character in the episode. I thought about things like how the color of the grass and the position of the sun in the sky would be different and distinct from episodes that take place in the summer or spring months. The most difficult part was the lighting in the maze from shot to shot, which required a color script - absolutely. In addition to that, getting a hay texture and shape in flash without it becoming too distracting or vector-y looking against the action of the characters was a real challenge. In the end, I think we found a good balance after a lot of trial and error. 




I just wrapped on Season 2, 13 episodes, which will be released throughout the year including a Christmas episode I'm really excited about. I'm really hoping that we get a 3rd season. After 23 3 minute episodes I feel like I've really gotten to know the world pretty well. I enjoy every single part of the storytelling process in animation and film making and especially working with the Bots. I hope to visit the world of Whisker Haven again sometime soon! 

Disney's Palace Pets, "Tales From Whisker Haven"/Color Scripts!

I recently worked on ten 3:30 animated episodes for

Disney's Palace Pets

, a new show on

Disney Junior

. There is also a new Palace Pets Website (!!!) which can be found at

www.DisneyPalacePets.com

The show was developed and produced at

Ghostbot

, directed by the talented

Alan Lau

. It was such a fun project for me personally as I served as Art Director on environments, props and color design. The show was definitely challenging as the Palace Pets have been a successful toy line for Disney for a while now and have a multicolored pastel palette. For this reason, color scripting was necessary on several of the episodes for either a full episode or portions of sequences that were particularly tricky to work out.

Below is my color script for my favorite episode, "The Knight Night Guard". (available to watch on the Disney Junior app now!) Color scripts, if you aren't familiar with them, are a way to get a big picture take on the color design for an entire episode or sequence. It is important to focus on the storytelling as scenes move from shot to shot and sequence to sequence, and make sure the planning for the lighting and effects is consistent logistically from one scene to another. They also are very helpful for animators so they can get a big picture idea of what it is we are shooting for, and also are very helpful for the compositor when piecing together all of the various elements into one shot. Additionally, I enjoy designing color scripts since they give me a chance to think globally about how I want to approach the design of specific environments and how much work I will need to do for specific areas of a sequence, and the work load we are facing in terms of environments and props for a particular episode or sequence.

Below are some stills from Episode 3. They translated pretty closely to the color script - good planning is worth it!

Below is a partial color script for Episode 4, "Throwing a Ball". I didn't have time to do a color script for the entire episode so I focused instead on a tricky sequence that takes place with a time of day change.

Below are a few shots for the final. (Additional characters were added after I did this initial color script.)

I actually did a few more of these but those episodes are not yet released. 

Please check back for updates and be sure to watch Palace Pets "Tales of Whisker Haven" on Disney Junior! Next week I will post about some of the environments and props I designed. Thanks for reading!

CTN Expo in Burbank and new website updates!

Hey friends! I will be attending the CTNX animation expo in Burbank, California this upcoming weekend in order to show my portfolio, get some much needed feedback, meet up with friends, go to lectures and geek out over all the awesome art! Here are a few highlights from my portfolio. Although I am in the midst of working on a couple of story projects, I put together this basic portfolio with highlights from those projects (still so much more to come) and a couple of images from my game experience. I'm going to the expo with the intent of getting some feedback on the personal work so that I can focus for the next few months on what I need to accomplish.

"Stubble Trubble", independent short film project

In the late 1990's, I worked on a short independent animated film at Calabash Animation called, "Stubble Trubble", directed by Joe Merideth. At that time, the studio had a steady stream of commercials that kept almost all of us very busy throughout the year, but on occasion there would be a lull in the schedule. During that time, we always had short films to work on. "Stubble Trubble" was one of two indy films that I art directed, and what a learning experience it was!

Below are a few samples from the mountains of visual development pieces I created for "Stubble Trubble". In the end, the film toured the short film festivals all over the world and was even nominated for an Academy Award in the short animated film category in 2001. After all of that hard work, it was amazing and so satisfying to have been recognized for the effort we made in making this film. 

Because Director Joe Merideth specified that he would like "Stubble Trubble" to look like animated cave paintings, I felt that a color script was necessary so that the film didn't become too monotone. The pencil tests that Joe developed at this point were full of energy and action, so I wanted to make sure that each scene was emotionally heighted by texture, lighting, and color in order to make those scenes feel dramatic. I had to balance the cave painting look with something that felt alive and kinetic. I developed a color script for the entire film, experimenting with how one scene's design would flow into the next and whether or not the lighting and color design worked scene to scene.

Once the script was approved by Joe, I was able to move forward with background texture explorations, line work development, lighting and compositing. The color script was the frame work for the entire film all the way to the final edit.

After I developed several visual development look paintings, I began working on the line work clean up look. I used one of Joe's scenes from the pencil test to develop a complete scene using this line work process to test whether it would work frame to frame. It did, so I developed a model packet and process for clean up and then trained the crew in the process. I even filmed a short clean up process video so that the animators could refer to it when needed.

 Above is a still from the final composite. We tested out how this would all come together in one scene to make sure this was a producible film. Joe, my director, was happy with the look so we moved forward with the final fim production. Below are a few more still from the final film.

"Stubble Trubble", directed  and written by Joe Merideth. Produced by Calabash Animation. Art Direction by Julia Lundman. Animation was entirely done by all of our amazing animation staff at Calabash.